Legacy of Svarog has been quite a ride. Development started about two and a half years ago, on and off while I was still working full time as a 3D animator.
In those two years:
· Our basement office flooded – twice.
· We had a data crash scare – Main development machine booted up with the words: "Operating System Not Found." (Crisis averted thanks to this guy.)
· We had two kids – 16 months apart.
But today it looks better than ever. After just 33 days on Steam Greenlight we have been Greenlit, we have a Kickstarter currently running and we will be attending our first Indie Game show, The Boston Festival of Indie Games this Saturday. If you are coming, check us out, we’ll be next to WGBH and down the row from my wife’s former company: Turbine/WB games on the third floor with all the other digital games.
Right now my focus and time is 100% on developing Legacy of Svarog. While currently we are playing around with company names we haven't established one quite yet, but that will come by release date.
My wife Coralee has been working on some concept art and recently made one of Svarog. There will be a lot more to come in the next few weeks. Stay tuned.