Sunday, September 13, 2015

Implementing War-table Missions and Legacy of Svarog @ Boston FIG

This week I implemented the War-table to the game. This is where you will send you companions on missions or decide to go yourself.
For the first mission, only the character being played can go but the others will be there to give advice. While this may seem insignificant, like all choices in the game, it is quite important. Your relationship level with your companions will also open up additional dialogue choices and therefore, change your strategy. One character may suggest a stealthy option, another might have a defensive tactic, while the last one probably will tell you to throw caution to the wind and just get in there. The choice is always up to you.

Later in the game, if you are more of a stealth or diplomacy type player as opposed to a fighter you can always spend some days in your keep reading. Reading books on particular subjects will increase your character's lore skill.
All characters start with different stats, Vasilisa for example starts with a higher lore skill than Yaroslav. But Yaroslav starts with more strength and hit points.

After accessing the War-table you will go to your armory and choose what you can take into battle. Here you can view detailed weapon stats. For the demo your choice is limited to one weapon option per character but that will change upon release.

The new demo will be the first one with the combat system that we will release online. We had a version of this demo with us while we were at BostonFIG yesterday. We had a lot of positive feedback and people really enjoyed the combat system, many found it difficult due to the "waiting for an opportunity to strike" type fighting. But we found that people who have played Dark Souls fared better.
The new demo will be out by September 21st, I want to smooth out a couple of things that was in the build that was at the show before I put it online. If you want to be alerted when we release the demo, update kickstarter, or other major news you can sign up for our mailing list at

The best part was, we got 7 votes for "The Audience Digital Showcase favorite". And we weren't even eligible as we were in the sponsor area. We were very busy that day and had a lot of interest. Thank you everyone who came by and checked us out!

Tuesday, September 8, 2015

Preparing for our first show: Boston Festival of Indie Games

Legacy of Svarog has been quite a ride. Development started about two and a half years ago, on and off while I was still working full time as a 3D animator.

In those two years:
  ·  Our basement office flooded – twice.
  ·   We had a data crash scare – Main development machine booted up with the   words: "Operating System Not Found." (Crisis averted thanks to this guy.)
  ·    We had two kids – 16 months apart.

But today it looks better than ever. After just 33 days on Steam Greenlight we have been Greenlit, we have a Kickstarter currently running and we will be attending our first Indie Game show, The Boston Festival of Indie Games this Saturday. If you are coming, check us out, we’ll be next to WGBH and down the row from my wife’s former company: Turbine/WB games on the third floor with all the other digital games.

Right now my focus and time is 100% on developing Legacy of Svarog. While currently we are playing around with company names we haven't established one quite yet, but that will come by release date.

My wife Coralee has been working on some concept art and recently made one of Svarog.  There will be a lot more to come in the next few weeks. Stay tuned.

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